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Polo Basic's listed below for the most part unchanged. However the rules
of water polo as set up by the national organizations are undergoing
changes. Please click here to go to the USAWaterpolo website that details
these changes or you can try downloading the PDF files directly.
Polo Basic's
The Polo Basic's section is designated to
help those learning about the game to gain vocabulary, knowledge of rules, basic
understanding of strategy and play. As this page develops you will see
more choices. For right now we are including a copy of "Understanding
Water Polo" for those just getting into the sport. We hope it will
help.
Understanding Water Polo
Water polo is a game of strength, quickness and endurance. Ball handling skills
and exceptional swimming ability are especially important with the mobile, fast
paced style of game played.
The Game
- The playing area is 30 x 20 meters (25 x 17 meters for women), with a
minimum of 2 meters (6 1/2 feet) of depth.
- Each team is allowed seven (a goalkeeper and six field
players) participating at any one time. Players tread water the entire game
and cannot touch the bottom or sides of the pool, and except for the
goalkeeper, may handle the ball with only one hand.
- The game is played in four periods, each period being seven minutes
(unless a tournament format) in
length with two-minute intervals between periods Each time the whistle blows
time is stopped. So, each game consists of 28 minutes of playing
time. Each team has timeouts that it can call if in possession of the
ball.
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- Substitutions may be made after a goal is scored, between periods,
during timeouts, for an ejected player or during running time. For
running time substitutions, players swim to their re-entry area and exiting
the playing field. The substitute can enter as soon as the head of the
exiting player breaks the surface of the water in the re-entry area.
- Physical contact is common, as players maneuver for position. The referee indicates fouls by
blowing a whistle and using hand signals to point out the direction of the
attack and where the ball is to be put in play. Unlike most sports that stop on a
whistle, action in water polo is initiated by the whistle.
- A goal 1 (point) is scored when the ball is thrown or pushed completely
past the face of the goal.
Time Clocks
As in basketball, two clocks are used to time a water polo game. One
indicates the time remaining in the quarter. The other, called the shot clock or
thirty-five second clock, indicates how much time remains for the offensive team
to shoot the ball (the team is allowed 35 seconds to shoot the ball).
Starting
Each period is started with the teams lined up on opposite goal lines. On a
signal (whistle) from the referee, the teams sprint toward center pool for the
ball. The team gaining possession of the ball advances it toward its offensive
end of the pool by swimming, dribbling or passing the ball.
Fouls
There are three types of fouls in water polo: ordinary fouls, exclusion
fouls and penalty.
Common ordinary fouls include: impeding an opponent who is not holding the
ball; pushing off an opponent; touching the ball with two hands; taking the ball
underwater when "tackled" (being touched by defender); and
stalling. When the referee calls an ordinary foul, the offended team is
awarded a free throw. The free throw is to be taken at the point of the
foul or the location of the ball if the ball is behind the line of the
foul. A free throw must be taken within three seconds by releasing or
passing the ball. A player may shoot the ball directly on goal if the foul
occurred outside 7 meters.
Common exclusion fouls include
- holding, sinking or pulling back an opponent who is not holding the ball
- an ordinary foul committed by the defense during dead time (after a foul
occurs but before the offended player has put the ball into play)
- kicking or striking
- interfering with a free throw
- deliberate splashing in the face
Exclusion fouls result in a player being excluded for 20 seconds.
The excluded player (or substitute) may not return until the 20 second exclusion
time expires, a goal is scored or a change of possession takes place, whichever
occurs first.
Penalty fouls are committed within the four-meter area where a goal would
have resulted. An attacking player fouled while in control of the ball and
facing the goal inside the four-meter line is usually awarded the penalty
throw. Any player in the game (excluding the goalkeeper) from the
offending team can take the penalty throw. The shot is taken from the
four-meter line, with only the goalie defending. The award of a penalty
throw most commonly occurs in the following situation within the four-meter area
when:
- any player, including the goalkeeper, pulling down or pushing away the
goal;
- any player, except the goalkeeper, playing the ball with both hands or a
clenched fist;
- the goalkeeper or a defensive player taking the ball underwater when
tackled inside the four-meter area and near the goal;
- when an attacking player facing the goal who is in control of, but not
holding, the ball is fouled by holding, sinking or pulling back.
Both exclusion and penalty fouls are personal fouls. They are recorded
by the game secretary. A player with three personal fouls is removed from
the game, with substitution.
One special class of exclusion fouls is major fouls. Players who are
assessed major fouls are immediately removed from the game, with
substitution. Major fouls include:
- misconduct or disrespect to the referee;
- any foul language
- violent play
Deliberately kicking or striking with intent to injure (brutality) results in
ejection of the offending player for the remainder of the game, without
substitution.
BP
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